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Thread Statistics | Show CCP posts - 7 post(s) |
Andy Landen
Tartarus Ventures Surely You're Joking
20
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Posted - 2012.04.25 17:09:00 -
[1] - Quote
Excellent work with frigates on the AF front. Frigate love is well needed and appreciated. Interestingly, the biggest frigate balance should probably begin with giving gate guns tracking limitations and optimal + falloff. This mostly influences low sec pvp, but hey, its an easy fix to bring these guns into line with all other guns and allow frigates to find a place in low sec. |
Andy Landen
Tartarus Ventures Surely You're Joking
20
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Posted - 2012.04.27 18:43:00 -
[2] - Quote
Is the T3 frigate on the drawing table then?
Has anyone discussed enabling cov ops cloak for the EAF? I would also like to see another medium slot or two to make them relevant. |
Andy Landen
Tartarus Ventures Surely You're Joking
20
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Posted - 2012.04.30 18:25:00 -
[3] - Quote
I have seen more than enough lengthy posts of bombardment and roles and doing all frigates right, so let's focus on the meat now and try to keep our input and suggestions short and sweet. If you have ideas for combat frigate changes for inferno, then share it in short and clear posts.
Frankly, I think that we need more covert ops cloaking frigates, maybe even all of them. They may not have firepower, but they are small and great for recon. T3 sounds great, even with the interdiction nullifier subsystem and other choices just like the T3 cruiser, though I do think that the skill point hit to having a T3 destroyed is not necessary. |
Andy Landen
Tartarus Ventures Surely You're Joking
23
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Posted - 2012.05.18 17:50:00 -
[4] - Quote
Here is my feedback on frigates. Hope it helps in determining what to do with them. T1 frigates have some good hulls: 1) Scanning frig until Covert Ops. 2) Not for experienced players, unless you need something cheap to blow through gates for travel or to cyno a ship. Rifter/Vigil for speed.
More good hulls with T2 frigates: 1) Covert Ops 2) Stealth Bomber 3) Assault ships, now that they have been improved 4) Interceptors 5) Faction frigates seems like good platforms in general.
-- Most T1 frigates are not worth flying, nor is the EAF line. T1 cruisers are preferred to T1 frigates when cost and risk are the issues.
I recommend more medium slots and strong EW bonuses to EAF. Also, the ability to fit Covert Ops cloaks to follow the Recon line more closely. I recommend more speed and agility bonuses to the rest of the frigates. Cyno bonuses to cycle time and fuel amount. Cloak during cyno with a Cyno cloak module similar to the Improved Cloak, which cloaks the cyno too, sounds like an interesting idea. A covert smartbomb only for frigates to clear the field of wrecks and debris, or to damage cloaked ships within range. |
Andy Landen
Tartarus Ventures Surely You're Joking
27
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Posted - 2012.05.25 00:54:00 -
[5] - Quote
So why should people want to fly T1 frigates? Are we doing anything to make a good reason for them besides as throw away cyno boats/low sec traveling boats? The reasons for T1 cruisers is apparent: low cost, but still fairly effective in pvp. But for frigates, only the T2 frigs have a good case for pvp, unless your sp is just that low that you cannot fly a T1 cruiser with halfway decent skills. So again, what are we doing to T1 frigs that actually matters? Why would anyone want to fly them after say 10k sp besides to light a cyno or travel? And are we going to do anything to give a good reason for flying them or is all this effort just mostly going to waste? |
Andy Landen
Tartarus Ventures Surely You're Joking
28
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Posted - 2012.05.25 11:45:00 -
[6] - Quote
Onslaughtor wrote:Galphii wrote:Andy Landen wrote:So why should people want to fly T1 frigates? Are we doing anything to make a good reason for them besides as throw away cyno boats/low sec traveling boats? The reasons for T1 cruisers is apparent: low cost, but still fairly effective in pvp. But for frigates, only the T2 frigs have a good case for pvp, unless your sp is just that low that you cannot fly a T1 cruiser with halfway decent skills. So again, what are we doing to T1 frigs that actually matters? Why would anyone want to fly them after say 10k sp besides to light a cyno or travel? And are we going to do anything to give a good reason for flying them or is all this effort just mostly going to waste? I was thinking about this after the patch hit TQ - the changes make combat frigates balanced between each other, but I'd still take a cruiser over a frigate any day. Frigates are very powerful ships in their own way. As for why not fly a cruiser, is that a frig can move fast. Two t1 frigs can take down a cruiser just fine. Its really about how you fit them. This is why the frigs are getting a rebalancing, because the only frig with any real fitting potential was the Rifter. Now the only problem still facing them is the fact that you can't use them on lowsec gates/stations.
Two t1 cruisers can take down a cruiser better. And they can handle a frig quite easily as well. |
Andy Landen
Tartarus Ventures Surely You're Joking
35
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Posted - 2012.06.05 11:06:00 -
[7] - Quote
Sister Lumi wrote:Daneel Trevize wrote:- Damps being weak (hello you nearly buffed TDs on TQ with Inferno before improving damps?!)
- Exequror needing a midslot moving to a low position just like the T2 version correctly had in Crucible. Fruit... so... low...
- Angels being OP (Dram was correctly nerfed, we still await the Cynabal and Mach nerfs)
- Tier 3 BCs. Do you really thing you got them perfect first go, with that speed & agility? Be honest.
- The Drake
- The Hurricane
- Projectiles alpha being far out of step compared to any other 'long range' varient weapon (it could be rebalanced by 1/3 to 1/2 less for the same effective DPS and still provide the most alpha/highest RoF on the flip side for ACs with a similar tweak)
- Info links
- Tengu, cloaky & neut Legions, EAFs (hello we are frigates too like those AFs that got love),etc
This. Ships using sensor damps should receive a stronger bonus, and the damp module cap usage needs to be decreased. I'd also like to add classic balancing issues, that have been brought up countless of times: - Armor rigs (where did this suddenly disappear from the list?) - T1 cruisers need to be looked at, too weak against BCs (BCs too powerful?) - Tier 1 BCs are meh (Brutix missing a slot, useless rep bonus) - Tier 2 BCs too cheap - Drone boats are still not correctly receiving strength bonuses to EWAR & Combat Utility Drone effects - Eos, wtf - Electronic Assault frigs I think these should be looked at first before introducing new problems. Sister and Daneel, I hear you both on the wish list and agree 100%, but I think that we should probably keep this thread focused on frigates per the OP's initial post instead of hi-jacking the thread for our own desired topics. That said, the EAF for sure needs more love. And on a side note, just because you found a great ship or a ship which most players have figured out how to fly effectively does not mean that it needs to be nerfed. We are not trying to punish players and alliances for figuring out effective tactics by making every ship a pile of meh within the current and past tactical contexts. |
Andy Landen
Tartarus Ventures Surely You're Joking
35
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Posted - 2012.06.07 17:26:00 -
[8] - Quote
One, let's keeo the focus for this thread on frigates only.
Two, let's make frigates relevant.
At this moment, frigates seem largely irrelevant except the Cov Ops and the Interceptor, plus the faction frigates. Otherwise, they are just travel ships or cyno ships or noob ships until cruisers are available. How can we make frigates relevant? |
Andy Landen
Exploring Eagles
35
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Posted - 2012.06.10 01:55:00 -
[9] - Quote
I really want to see the EAF become relevant. As it stands, T1 cruisers are always a better choice for ewar than EAF .. and far less expensive too. Can we get a cov ops cloaky line of EAF boats too please, just like the Force Recon line in cruisers. Let the recon skill apply to both the frigate and cruiser lines for natural career progression for natural career progression.
How about frigate RR boats too? Frigates with 4-5 medium RR modules fully powered. Similar bonuses as the cruiser logi ships, including 150% bonus to range of RR, thus making the medium RR project out to 51 km. Let the logistics skill apply to both the frigate and cruiser lines for natural career progression. |
Andy Landen
Exploring Eagles
36
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Posted - 2012.06.14 12:55:00 -
[10] - Quote
Harvey James wrote:
im curious to know if you intend to remove ewar bonuses from t1 hulls like griffin/scorpion (ecm) as its a specialisation skill really for t2 ships this would help make EAF's more useful as a ship class (when buffed ofc) and as cheap learner ship before cruiser recons. And perhaps if any intention to develop t2 logi frigs also nice developer for logi cruiser as t1 logi cruisers suck/not enough bonuses/specialisation again :).
Harvey,
Every specialization/career may be followed from the ground up in preparation to flying the T2 version, except stasis webification on the minmatar line for some reason. T1 ships can do ewar without infringing on T2.
EAFs are their own line of ewar vessels, though currently so weak that no one flies them. They are not part of the career path to Recons (either force or combat), despite their weaker bonuses to similar ewar and the connection players make with pursuing similar interests into the recons as well.
Lastly, I support logi frigs, though wonder how people will choose them over cruiser logis. These ideas both beg the questions concerning ewar and logis roles in the BS line (T1 and T2) as well. Bonuses at the BS level should probably scale the ewar and logi amounts with appropriate bonuses. For example, per level bonuses would be: 50% bonus to logi repair amount, and 50% bonus to ewar amounts at the BS level, and 30% at the T2 cruiser level for all eWar, and 20% for T2 frigs, etc with adjustments to the modules so that the bonuses bring the power of each module to a balanced level. |
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Andy Landen
Exploring Eagles
36
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Posted - 2012.06.14 20:23:00 -
[11] - Quote
Grady Eltoren wrote:REPOSTED HERE FOR DEV ATTENTION:
There are 7 (count them SEVEN) STANDARD Frigates for EACH race.... NOT INCLUDING navy/faction varieties!! This is too many.
We should shrink that down to 5 and take 2 frigate models from each race and make them into 2 NEW destroyer hulls. RESULT:
Total std. frigs per race = 5 Total std. Destroyers per race = 3
...
IDEA FOR NEW DESTROYERS ROLES - Make one for each race that is just like the Tornado, Naga, etc.... In other words...Capable of fitting MEDIUM guns whereas they can normally only fit small ones! :)
CCP - YOU KNOW YOU LOVE THIS IDEA. :)
The logic is undeniable. :)
Wow, you won just by telling us all how great your ideas are. Not that I disagree about having a few more destroyers. Might get some creative thinking about roles, and if the roles can be found for all the frigates, I say we keep them AND have a few more destroyers too. Of course, if I wanted to kill cruisers, I would jump into a HAC. Too much smaller ship packing bigger weapons going on these days .. I mean, where is the AoE DD AF? I hope you can tell that I am merely emphasizing my point by using an extreme example. I look forward to seeing more creative thinking for new destroyer roles. I am thinking about it also, so I'll let ya'll know if I come up with anything. |
Andy Landen
Exploring Eagles
36
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Posted - 2012.06.16 15:15:00 -
[12] - Quote
Varg Krugar wrote:i could envision t3 frigates, but t3 destroyers sound like too much lowsignanohacwtfbbq to me. i would fly one for sure, but it just doesn't seem like they could be anything but ridiculously over the top. Good sir, T3 does not mean over-powered. It means under-powered versatility. Used wisely, the versatility could prove tactically powerful. Do not fear that new things might be OP. Leave that job for CCP and for the Test server. |
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